Yuri is a good guy, but also a guy with a questionable sense of justice, so he thinks he can take back what was stolen and just deal with it. Its story starts as Yuri, a former knight from the slums, tries to recover the blastia (some kind of energy source) that was stolen from the poor neighborhood where he lives. I said Tales of Vesperia is a classic Tales experience, let me elaborate on these now. But oh, you should play it with japanese audio, remember that. It is also remastered to 4K and with 60fps (depending on the platform), but really, these are just minor things because the original Tales was already a marvelous piece of art with its anime-like graphics, colorful textures, and classical sound direction. She really brings a lot for those who have already played the game and is part of the natural flow of the story for those who are playing it for the first time. It is amazing to see how a released game came around doing these mid-story changes just to fit a new ally. She is not only a new kid to play in combat, she is truly part of the cast and her presence means a lot of cutscenes of the game were changed to fit her, some small new events happen to give her shinning time, and she comes with a whole bunch of new equipment and unique artes and skills. The new character, Patty, is perhaps the major Definitive Edition’s asset. The real thing, however, comes with the content only available in the japanese release of the game for the PS3: a completely new character, an important ally becoming playable, and the addition of a new post-game dungeon, new mini-games, new side-quests, new bosses, and everything else that comes along with it. Patches and bug fixes? Not much, Tales always released without needing such things anyway. Well, the Definitive Edition of Tales of Vesperia means it has everything that was released since the game originally launched in 2008. It is simple, but surprisingly catching and fun. In a way Tales was always about picking these traditional anime elements and honing them into a character-driven experience as you fight monsters in a real-time action RPG combat. Its cast was always about a bunch of people following japanese character tropes such as a happy kid, nerdy mage, sexy femme fatale, and so on, all of them being fully explored with a LOT of dialogue, conversations, side-quests, and through the main story as well. Even back in the Playstation 1, while games such as Breath of Fire offered a more serious artwork with medieval badasses or Xenogears gave us massive mechas, Tales was a game about a bunch of big-eyed youngsters saving the world in a colorful high fantasy setting filled with magic, spirits, and chubby monsters. Tales games have always been the classical anime experience of JRPGs. I’ve mentioned a lot of Tales references, but it is not that hard. Wait, but I don’t know what a Tales game is!!! It is, I could say, the natural improvement over the amazing Tales of Symphonia and Tales of the Abyss. It doesn’t risk a different combat system as Tales of Graces, or a different setting as Tales of Xillia, much less a complete overhaul as in Tales of Zestiria. Fun characters? Definitely, with a great lead and funny anime tropes as always. Save the world story? Yup, with three major arcs that could be their very own JRPG. Interesting side-quests? Dozens of them and all of them giving you a great time. Classical combat? The best version of it. It is a technical improvement over every past game of its franchise and also an artistic achievement. In a way, every classical Tales element is brought to its highest level ever with Tales of Vesperia. The developer already tried such approach, avoiding innovation and sticking to classical roots with Tales of Legendia, but the result of that time was a only a decent game. It is, at many points, a conservative effort by Namco Bandai, it does nothing previous Tales haven’t done, and it maybe even tone down some of the complexities brought by the other highly-regarded Tales of the Abyss. Tales of Vesperia: Definitive Edition comes to show the world the strength of this game and of its franchise overall. It was hard for western fans, whom typically owned a Nintendo or Sony system, to get their hands on this jewel yet the game was considered, for many of those who played, the highest level of the classical Tales experience.
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There are reasons for that: the original Tales of Vesperia released way back in 2008 as an exclusive for the Xbox 360 and its PS3 porting was only available in Japan the following year. Among fans, Tales of Vesperia is regarded as one of the best in its franchise, but is also perhaps one of the least played of them all.